
A project that I worked on for Grateful Dead's residency at the Sphere. I helped build many asset importers for C4D.

A screenshot from my game built in my custom game engine, showcasing a field of highly dynamic grass and flowers rendered in real-time.

A screenshot from my game built in my custom game engine, showing stylized volumetric cloud rendering and real-time grass rendering.

My first big game where I learned the fundamentals of game development and discovered my undying love for game development. Destined to Die.
Hello, I'm Matthew Sun!
I have been making games for the past 6 years, specializing in Technical Art and Graphics Programming. Shipped 3 games to 60,000+ players, with 3 more coming soon.
I was previously an intern with the Las Vegas Sphere where I procedurally create art and help support other artists by making tools.
I studied Mathematics and Computer Science at UCLA.
My main skill set is building custom tools and pipelines to build a smooth creative medium allowing artists to focus on their craft rather than the technical details. Outside of this I also love building custom shaders and solutions for computer graphics.
My hobbies outside of my work are spread pretty thin, but they include:





